Medium guide

Game activity can be a session, a snapshot or an achievement.

A launcher, a platform import and a local session recorder can all show “playtime.” They do not provide the same evidence, event boundaries or portability.

Five roles to keep separate

Session capture
Observes a start and stop boundary and records one play session.
Playtime state
Stores a current total, last-played time or status. It may not retain the sessions that produced the total.
Platform ingestion
Imports account data already held by a storefront or console platform.
Achievement telemetry
Records achievement events. It does not by itself describe every play session.
Manual tracking
Stores user-entered backlog, status or completion. It is a tracker, not automatic capture.

Projects and building blocks

ProjectClassificationDocumented behaviorBoundary
GameActivity for PlayniteSession captureRecords session date and elapsed time per game, with optional hardware measurements and CSV export.History remains centred on the Playnite extension unless another process exports or synchronizes it.
RomMSession ingestionAccepts start time, end time and duration for play sessions, checks duplicates and updates the user's latest-played state.It is a self-hosted game library and player, not a general cross-service game-history protocol.
CHScrobblerMusic capture from gamesReads current-song output from Clone Hero, ScoreSpy or YARG and submits the song to Last.fm after a documented threshold.It records the song played inside a rhythm game, not a general game session.
PlayniteLibrary and launcher stateIts game model includes running state, total playtime, play count and completion status.Those fields do not prove a durable, portable occurrence log.
GameVaultProgress stateStores minutes played, a progress state and last-played time for a user and game.The documented progress entity is current state rather than a sequence of session events.

Questions to ask before calling it a game scrobbler

  1. What creates the record: a local process observer, launcher, emulator, platform API or user action?
  2. Does the record preserve a session start and stop, or only a cumulative total?
  3. Can it separate active play from idle, suspended or background time?
  4. How does it handle offline play, duplicate delivery and clock differences?
  5. Can the user inspect, export, correct and delete the resulting history?

Minimum event context

Game subject
A namespaced game or release identifier, platform and edition when known. A display title is not sufficient identity.
Event kind
Session started, session ended, achievement, progress or explicit completion.
Duration
Active time and wall-clock time kept separate when the source can provide both.
Source
Local observation, launcher, emulator, platform import or manual entry.
Occurrence identity
A stable event or session key so a retry does not manufacture a second play.
Privacy
A private default and visible sharing controls. Game activity can expose routines, social patterns and device use.

Sources checked 31 August 2026: GameActivity README; RomM play-session handler; CHScrobbler README; Playnite game model; and GameVault progress entity.

A project entry describes documented behavior; it is not an endorsement. Correct a role or source through Scrobble.dev, or compare video-game projects in the catalogue.